![]() DOT sucks and the best defense is a good offense. Purifier / Paladin - skip it, doesn't bring anything that useful that other classes cant do. Your core 8 knights will carry you most of the game until you start unlocking advanced classes, of which only the librarian and chaplain stands out. The AOE ignores cover, does high damage, has no friendly fire, and has a big area. Prioritize it for +willpower gear to spam AOE. Avoid return fire / support fire, the goal is to not let the enemy fire back in the first place. Auto-reload is fantastic once you get some focus buffs. Doesnt even need weapon upgrades to do this effectively. Psicannon special attack is very effective at dealing with trash mobs. Purgator -> Bottom left quadrant -> Ammo upgrades -> Vulnerability debuff -> Grenades. 1-2 Judicators max since its mostly just a support unit. Otherwise use it as an AP battery for interceptor to rip and tear. Judicator - hammerfist -> give AP tree (fully upgraded) -> give armor, hammerfist to harvest seeds early game. 2-3 interceptors recommended since they are more likely to get injured. Give it the best gear and prioritize it for biomancies. Interceptor - teleport + range -> teleport strike. Apply stun to your interceptor or whoever is gonna fight in melee. ![]() ![]() The main focus is offense and not tanking, healing, overwatch, or anything that gives the enemy a move.Īpoth - max out speed biomancy -> stun biomancy, spam speed on everyone as the cooldown resets when you start a fight / end a fight. So this is what's been working for me on my legendary run. ![]()
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